Deque en C

PRIMA CON DERECHO ME DEJA CON HERIDAS GRAVES Y SE HACE LAS VICTIMA!

2020.10.22 22:27 t0ffeee_ PRIMA CON DERECHO ME DEJA CON HERIDAS GRAVES Y SE HACE LAS VICTIMA!

hola soy nueva así que disculpen si es medio diferente el formato.
contexto yo tengo 11 y mi prima 10, yo estaba viendo tele en el dormitorio de ella (vive con mi abuela) mientras yo veía tele ella estaba jugando con mi hermana menor, para este punto ella se enojo con alguien
yo= x
prima=p
abuela= ab
mi papá= pp
tía= t
x: *viendo tele sin molestar a nadie*
p: DAME EL CONTROL ESTUPIDA
x: pera p por favor me quedan solo dos minutos!
p: NO ME IMPORTA, DAME EL MALDITO CONTROL *empieza a agarrarme el brazo muy fuerte*
x: p controlate!
p:DAMELO LO NECESITO PARA ALGO MUY IMPORTANTE!!
x: ocupa tu celular si es"muy importante" (le digo esto por que yo no tengo celular y ella si)
p NO YO QUIERO LA TELE
*entra ab al dormitorio*
ab: haber que esta pasando aqui? por que tanto grito?
p: X ME PEGO Y ME QUITO EL CONTROL!
x: ab eso es mentira!, p estaba jugando con mi hermana y no se porque pero llego muy enojada y me empezo a gritar que le diera el control y yo le explique que solo me quedaban dos minutos para terminar el video y ella me empezo a pegar
ab: ya p deja que termine su video y despues tu
p: ok *con un tono enojado*
*ab se va*
p: *susurra* eres una maldita zorra estupida...
para este punto yo ya estaba por explotar
x: MIRA DEQUE SEAS ANTISOCIAL, NO TENGAS AMIGOS,SEAS MALA EN TODO, SUB NORMAL Y QUE YO SEA TU UNICA "AMIGA" NO ES MI CULPA
*me voy del dormitorio*
yo me fui al patio de atras donde estaba t
t: que te paso?
x: p anda entera enoja' *procedo a contarle la historia*
*p escucha y va al patio de atras*
p: QUE ANDAI DICIENDO MENTIRAS?
x: no grites
p: CALLATE!
*t se levanta y yo la sigo y tambien p*
p: *empieza a decir de que estaba mintiendo*
x: DI LA VERDAD MENTIROSA ESTUPIDA!
p: *me golpea*
x: *se lo devuelvo*
bueno no voy a escribir todo lo que me hizo pero en resultado quede con heridas graves y por accidente le pegue a mi tia en una teta :( despues de un dia volvi por que mi papá necesitaba ir a buscar algo a la casa de mi abuela y p empieza hacer escandalo
pp: haber que paso?
x: *le cuento*
p: callate mentirosa!
x: pp a quien le crees?
en total no los fui a visitar en dos semanas y p todavia sigue diciendo que ella es la victima
EDIT: t le explico lo que hizo p a mi pp. La castigaron por un mes sin ver animes, sin pc y sin cel kajskhsj, me manda mensajes por disc puteandome y diciendo lo maraca que soy solo la deje en visto y se enojo aun más akjskjsks
submitted by t0ffeee_ to padresconderecho [link] [comments]


2020.10.10 11:46 OneSwap OneSwap Series 7 — Basic Data Structures

Every smart contract on Ethereum can read and write a dedicated KVStore, and both Key and Value are 256 bits long. Of course, you can also regard the KVStore as a huge array with a length of 2256, and each element must be a 256-bit-long byte sequence. Such a large KVStore/array has a cost. At present, it takes 800 Gas to access KVStore once (using the SLOAD instruction) and 20,000 Gas for the first writing (using the SSTORE instruction). If you access a key/index that has never been written, 0 is returned; if you write 0, it is equivalent to deleting the value at the key/index (if there is a non-zero value here). To encourage smart contracts to delete useless KV pairs and save storage space, the system will refund 15,000 Gas when KV pairs are deleted (but the total Gas refunded for a transaction cannot exceed half of the total Gas consumption).
When we write smart contracts using Solidity, we don't need to directly consider the SLOAD and SSTORE instructions. We can define state variables in Solidity contracts, which will be stored in KVStore in a certain order based on some rules (to be determined by the compiler). In addition to simple value variables (such as addresses, booleans, and various types of integers), Solidity also supports arrays and mapping. On that basis, we can also construct data structures such as Set, List, Stack, and Queue. This article will discuss the various storage variables supported by Solidity and their implementation details as well as the principles and applications of various data structures with OneSwap as a reference.

How State Variables Work?

Let's first discuss the state variables supported by the Solidity language and see how these variables occupy storage space. We will take a simple contract as an example to analyze its compiled runtime bytecode (for an introduction to the runtime bytecode, please refer to the second article in this series). Here is the complete code for this example contract:
pragma solidity =0.6.12; contract StateDemo { address private v1; uint64 private v2; uint256 private v3; uint256[0x2000] private a1; uint256[] private a2; mapping(address => uint256) private m1; mapping(address => mapping(address => uint256)) private m2; function setV123() external { v1 = address(0xADD0); v2 = 0x1234; v3 = 0x5678; } function setA1() external returns (uint256) { a1[0x1001] = 0x1234; a1[0x1002] = 0x5678; return a1.length; } function setA2() external returns (uint256) { a2[0x1001] = 0xABAB; a2[0x1002] = 0xCDCD; return a2.length; } function setM1() external { m1[address(0xADD1)] = 0x1234; m1[address(0xADD2)] = 0x5678; } function setM2() external { m2[address(0xADD3)][address(0xADD4)] = 0x1234; m2[address(0xADD5)][address(0xADD6)] = 0x5678; } } 

Simple Value Variables

If a smart contract only uses state variables of value type and each state variable occupies one slot (256 bits), then these state variables will be stored in the KVStore in the defined order. In other words, the Nth state variable is in the Nth slot (N starts from 0). As mentioned earlier, the reading and writing of storage space are very Gas-consuming, so the compiler needs to try its best to pack multiple small-length value variables into one slot. Currently, the Solidity compiler has been optimized for this purpose but it will not rearrange these state variables. Therefore, to optimize Gas consumption to the utmost, the programmer must carefully arrange the state variables of the contract by himself.
In the example contract above, the first three state variables are value types, and the first two state variables can be placed in one slot. So these three state variables occupy a total of two slots, and the indexes are 0 and 1. This can be confirmed through the analysis of the runtime bytecode after the contract is compiled. To better observe the bytecode, we can use the online disassembler to disassemble the code. The following is the disassembled result of the setV123() function:
function FUNC_4DEB3804() public return () { sstore(0x0, uint160(0xADD0)); sstore(0x0, ((uint64(0x1234) * 0x10000000000000000000000000000000000000000) (~0xFFFFFFFFFFFFFFFF0000000000000000000000000000000000000000 & sload(0x0)))); sstore(0x1, 0x5678); return(); } 
The above logic can be expressed in pseudo code as:
store[0x00] = (0x1234 << 160) 0xADD0; // v1 = address(0xADD0); v2 = 0x1234; store[0x01] = 0x5678; // v3 = 0x5678; 
Almost all contracts use state variables of the value type, so there is no need to take examples one by one here. In addition, if the state variable is a simple structure type (the fields are all the value type), it will be implemented similarly: the compiler will try to put as many consecutive fields as possible into one slot, and reserve enough slots for the entire structure. The state variables of the structure type are not to be introduced in detail, and you can analyze the variables using the method described in this article.

Fixed-length Array

Solidity supports two types of arrays: fixed-length arrays and variable-length arrays. The length of the fixed-length array is known at compile time, so the Solidity compiler will reserve enough slots for the array. In other words, if the length of the fixed-length array is L, the compiler will reserve L slot(s). Assuming that other variables have used N slots before a fixed-length array, then the Mth element of this fixed-length array will be placed in the N+Mth slot (L, M, N all start from 0).
In the above example contract, a1 is a fixed-length array with a length of 0x2000. Two slots have been used before, so the compiler reserves the following 0x2000 slots for a1. We can confirm this by observing the bytecodes of the setA1() and setA2() functions. The following is the disassembled result of the setA1() function:
function FUNC_6E7E996E() public return (var0) { assert((0x1001 < 0x2000)); sstore(0x1003, 0x1234); assert((0x1002 < 0x2000)); sstore(0x1004, 0x5678); return(0x2000); } 
As you can see, since the length of the fixed-length array is determined at compile time, the compiler also checks the validity of the index by the way. The above logic can be expressed in pseudo code as:
store[0x1003] = 0x1234; // a1[0x1001] = 0x1234; store[0x1004] = 0x5678; // a1[0x1002] = 0x5678; return 0x2000; 
OneSwap has implemented an order book using two fixed-length arrays in the OneSwapPair contract. The key code is as follows (the contract will be introduced again when we discuss the linked list later):
contract OneSwapPair is OneSwapPool, IOneSwapPair { // the orderbooks. Gas is saved when using array to store them instead of mapping uint[1<<22] private _sellOrders; uint[1<<22] private _buyOrders; ... // Other codes omitted } 

Variable-length Array

Unlike fixed-length arrays, the length of variable-length arrays can be known only at runtime and can change dynamically. Since the length is variable, slots cannot be reserved like in fixed-length arrays. Solidity reserves one slot for the fixed-length array to record the actual length of the array. The starting slot of the array is calculated by the hash algorithm (keccak256) on the basis of the slot reserved for the array. Assuming that N slots have been used before a variable-length array, the length of the array is recorded in the Nth slot; the Mth element of the array is stored in the hash(N) + Mth slot (M and N both start from 0).
In the above example contract, a2 is a variable-length array, and 0x2002 slots have been used before it, so the Solidity compiler records the length of a2 in the 0x2002th slot and the starting index of a2 is hash(0x2002). We can confirm this by observing the bytecode of the setA2() function. The following is the disassembled result of the function:
function FUNC_498E6857() public return (var0) { assert((0x1001 < sload(0x2002))); mstore(0x0, 0x2002); temp0 = keccak256(0x0, 0x20); sstore((temp0 + 0x1001), 0xABAB); assert((0x1002 < sload(0x2002))); mstore(0x0, 0x2002); temp1 = keccak256(0x0, 0x20); sstore((temp1 + 0x1002), 0xCDCD); return(sload(0x2002)); } 
As you can see, the compiler also checks the validity of the array index. The above logic can be expressed in pseudo code as:
store[hash(0x2002) + 0x1001] = 0xABAB; // a2[0x1001] = 0xABAB; store[hash(0x2002) + 0x1002] = 0xCDCD; // a2[0x1001] = 0xCDCD; return store[0x2002]; 
OneSwap uses a variable-length array (allPairs field) in the OneSwapFactory contract to record the addresses of all trading pairs it creates. The key code is as follows:
contract OneSwapFactory is IOneSwapFactory { struct TokensInPair { address stock; address money; } address public override feeTo; address public override feeToSetter; address public immutable gov; address public immutable ones; uint32 public override feeBPS = 50; address public override pairLogic; mapping(address => TokensInPair) private _pairWithToken; mapping(bytes32 => address) private _tokensToPair; address[] public allPairs; ... // Other codes omitted } 

Simple Mapping

In Solidity, the mapped Key must be a built-in value type, but Value can be a value type or a complex type such as structure, array, and mapping. The fundamental principle remains the same. Let's first look at how the simplest mapping (Value is a value type) works. Assuming that N slots has been used before a mapping, the compiler will reserve the Nth slot for the mapping (instead of storing the data). And the slot corresponding to a Key K of this mapping is the hash result of the concatenating of K and N, which is hash(K, N).
In the above example contract, m1 is a simple mapping, its Key is an address type, and Value is an integer of uint256. Before m1 0x2003 slots have been used, so for m1, the slot corresponding to Key K is hash(K, 0x2003). We can confirm this by observing the bytecode of the setM1() function. The following is the disassembled result of the function (manually generated by the author):
function FUNC_D216F61F() public return () { mstore(0x00, 0xadd1 & 0xffffffffffffffffffffffffffffffffffffffff); mstore(0x20, 0x2003); sstore(keccak256(0x00, 0x40), 0x1234); mstore(0x00, 0xadd2 & 0xffffffffffffffffffffffffffffffffffffffff); mstore(0x20, 0x2003); sstore(keccak256(0x00, 0x40), 0x5678); return(); } 
The above logic can be expressed in pseudo code as:
store[hash(0xadd1, 0x2003)] = 0x1234; // m1[address(0xADD1)] = 0x1234; store[hash(0xadd2, 0x2003)] = 0x5678; // m1[address(0xADD2)] = 0x5678; 
Many contracts in OneSwap use mapping. For example, the OneSwapFactory contract mentioned above defines two mappings (_tokensToPair and _pairWithToken). It is worth noting that if we use the mapping alone, we cannot iterate through the KV pairs. To obtain the iteration capability, the mapping often needs to be used with an array. For example, the allPairs array in the OneSwapFactory contract records addresses of all trading pairs, making it possible to iterate through all trading pairs created by the factory.

Complex Mapping

As mentioned earlier, the mapped Value can also be a complex type, such as structure, array, and mapping. Here we only analyze the most commonly used case where Value is a simple mapping. You can use the method described in this article to analyze other cases by yourself. In the above example contract, m2 defines a "mapping of mapping", and the setM2() function operates on the mapping. This time, let’s first take a look at the decompilation result of the setM2() function (manually generated by the author):
function FUNC_3ACBD4FB() public return () { mstore(0x00, 0xadd3 & 0xffffffffffffffffffffffffffffffffffffffff); mstore(0x20, 0x2004); hash1 = keccak256(0x00, 0x40); mstore(0x00, 0xadd4 & 0xffffffffffffffffffffffffffffffffffffffff); mstore(0x20, hash1); hash2 = keccak256(0x00, 0x40); sstore(hash2, 0x1234); mstore(0x00, 0xadd5 & 0xffffffffffffffffffffffffffffffffffffffff); mstore(0x20, 0x2004); hash1 = keccak256(0x00, 0x40); mstore(0x00, 0xadd6 & 0xffffffffffffffffffffffffffffffffffffffff); mstore(0x20, hash1); hash2 = keccak256(0x00, 0x40); sstore(hash2, 0x5678); return(); } 
It is clear from the above code that the compiler also reserves one slot for m1. Through twice hashes on the basis of the slot index and the actual key, we can get the final slot index of Value. Assuming that the slot occupied by the mapping is N, the compiler will reserve the Nth slot. Assuming that the two Keys are K1 and K2 respectively, the slot occupied by Value is hash(K2, hash(K1, N)). The logic of the above function can be expressed in pseudo code as:
store[hash(0xADD4, hash(0xADD3, 0x2004))] = 0x1234; // m2[address(0xADD3)][address(0xADD4)] = 0x1234; store[hash(0xADD6, hash(0xADD5, 0x2004))] = 0x1234; // m2[address(0xADD5)][address(0xADD6)] = 0x5678; 
In OneSwap, the OneSwapToken contract uses the "mapping of mapping" to implement the "approve" function of ERC20 token. The key states of the contract is given below:
contract OneSwapToken is IOneSwapToken, OneSwapBlackList { using SafeMath256 for uint256; mapping (address => uint256) private _balances; mapping (address => mapping (address => uint256)) private _allowances; uint256 private _totalSupply; string private _name; string private _symbol; uint8 private immutable _decimals; ... // Other codes omitted } 
Note that despite the huge space of KVStorage provided by EVM and the strong collision resistance of the keccak256 hash algorithm, collisions remain possible theoretically, but the possibility is too small to be considered. However, the use of variable length arrays will increase the possibility of collisions and may bring safety hazards, so prudent treatment is required. For more discussion on Ethereum storage hash collision, please refer to this article.

Data Structure

Arrays and mappings are the basic data structures provided by the Solidity language. On this basis, it is easy to construct data structures such as Sets, Linked Lists, Stacks, and Queues. Next, we will introduce in brief the implementation of these data structures and their application in OneSwap.

Set

The implementation of the Set is very simple. Just define a mapping where Value is a Boolean type. For example, the OneSwapBlackList abstract contract uses a collection to record blacklisted users. The key code is as follows:
abstract contract OneSwapBlackList is IOneSwapBlackList { address private _owner; address private _newOwner; mapping(address => bool) private _isBlackListed; ... // Other codes omitted } 
Like mapping, the set is not iterable. If you want to implement a iterable set, you need the help of an additional array. For example, the OneSwapBuyback contract uses mapping and arrays to implement a iterable list of mainstream tokens. The key code is as follows:
contract OneSwapBuyback is IOneSwapBuyback { mapping(address => bool) private _mainTokens; address[] private _mainTokenArr; ... // Other codes omitted } 

Linked List

The linked list can be implemented by mapping + struct, or array + struct. If it is a single-linked list, then we only need to record the previous (or next) node in the structure; if it is a double-linked list, both the previous and next nodes need to be recorded. For example, the OneSwapPair contract uses a fixed-length array + struct to construct single-linked list to keep an order book. The key code is as follows:
struct Order { // total 256 bits address sender; // 160 bits, sender creates this order uint32 price; // 32-bit decimal floating point number uint64 amount; // 42 bits are used, the stock amount to be sold or bought uint32 nextID; // 22 bits are used } contract OneSwapPair is OneSwapPool, IOneSwapPair { // the orderbooks. Gas is saved when using array to store them instead of mapping uint[1<<22] private _sellOrders; uint[1<<22] private _buyOrders; ... // Other codes omitted } 
Since the order list may be very long, OneSwap applies a technique of "off-chain query and on-chain confirmation". For example, when placing a limit order, you can query the position of the order on the chain beforehand, and then directly confirm the position and insert the order when the transaction is executed. Thanks to these optimization techniques and other various optimization methods, OneSwap keeps the gas consumption of various operations at the same low level as UniSwap while supporting limit orders.

Stacks and Queues

Solidity variable-length arrays provide push() and pop() functions, so they can be used directly as stacks. The queue can be implemented with a variable length array or a mapping. OneSwap does not directly use stacks and queues, so we will not introduce them in detail in this article. You can refer to this article to know more about the implementation of these two data structures.

Conclusion

Ethereum provides a huge KVStore for each smart contract deployed on it, and the state of the contract is stored in the KVStore. The underlying EVM provides SSTORE and SLOAD instructions to read and write this KVStore, and these two instructions are relatively Gas-consuming. In the Solidity contract, we can define various types of state variables, including value types, structure types, fixed-length or variable-length arrays, and mappings. Whatever type of state variable, it must be stored in the same KVStore. To use this storage space properly and efficiently, the Solidity compiler has been optimized a lot. However, the contract author must also carefully arrange various state variables.
This article introduces the underlying mechanisms of various state variables in Solidity language, how to construct data structures such as Set and Linked List based on arrays and mappings, and the application of these data structures in the OneSwap project. For more information about OneSwap, please follow our subsequent articles.

Reference

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2020.09.17 21:13 Estrella666 MI MAMA ECHA DE LA CASA A SU NOVIO CON DERECHO A PUTAZOS

Contexto:
Esta historia fue de ase mucho antes de la cuarentena cuando tenia 16 años ,Mi padre murió cuando yo nací así que mi mama no buscaba a nadie ya que se sentía bien estando con sus tres hijos que tenia , hasta que encontró a alguien que la trataba como una reina , obvio ella no se creía mucho esto ya que en el pasado le paso lo mismo y la dejaron , otra cosa aparte es que mi mama fue entrenada en karate por mi abuelo ( su padre) hasta que cumplió los 18 años ( SERA IMPORTANTE ), muy bien los personajes de esta historia son :
MC: Mama luchona
EK: Erick o cualquier nombre que quieran poner
yo: pues yo
HM: Mi hermano
H: Hermana
Historia:
Esto comenzó cuando mi mama trajo a su novio a la casa , yo desconfiaba de el , al igual que otros que querían estar con mi mama , no me opuse que ella tuviera alguien en su vida así que lo deje pasar , por ahora , cuando nos lo presento fue amable por solo una maldita semana , cuando dijo mi mama que se va casar con ¿¡el?¡ , al escuchar eso la felicita , por que no era nadie para negarle la felicidad a mi madre , un día de los preparativos , mi mama se fue a ver su vestido en compañía de mi tía y mi abuela, dejándonos con su futuro esposo a sus tres hijos , mientras estaba en el segundo piso jugando con mi hermano se me antojo de querer comprar algo así que baje a por mi billetera , cuando encontré mi cuarto abierto, y entonces vi a erick sacando dinero de mi billetera obviamente le grite :
Yo: ¡¿QUE HACES CON MI BILLETERA?¡
EK: Esta es mi billetera , yo también tengo una parecida a la tuya
Yo: A ver quiero ver , mi billetera tiene algo que yo solo se que tiene
EK: Por que te la daría de seguro te iras corriendo con ella y lo malgastaras en tus figuritas o cualquier pendejada
( Yo deje de comprar ese tipo de cosas cuando tenia 13 años )
YO: O me das mi billetera o .....
EK: O que niñato , que me harás ,un kamehameha jajajjaja
n ese momento vino mi mama de escoger el vestido y entonces erick fue a decirle que yo le quería robar ´´su billetera´´ obviamente mi madre me dijo que hablare con ella después , cuando se estaban yendo con mi mama a que se pruebe el vestido en la sala , erick me vio con una sonrisa en su cara , ganado este duelo, despues de eso mi madre me hablo :
M: Es cierto que querías robarle la billetera hijo
YO: No es cierto ese idiota me robo mi billetera , no se para que la quería
M: Muy bien hijo hablare con Erick sobre esto , tu duerme por mientras ok
YO: ok
Y no solo me molestaba a mi sino a mi hermano y a mi hermana , cuando mi madre se iba eramos su diversión nos molestaba a mi hermano y a mi , con que fuéramos a trabajar para que así nos convirtiéramos en ¿¡ HOMBRES?¡ , si esas fueron sus palabras , y mandaba a mi hermana a que lave los platos y que le prepare algo para comer , todo un idiota era erick, pero no le hacíamos caso y nos encerrábamos en el cuarto de mi abuela , jugando y viendo, obviamente a el no le gusto y desordeno nuestro cuarto y la casa para que mi mama creyera que no la arreglamos como nos encargo ella , y nos regañara , los días pasaban y ya se acercaba la boda , mis hermanos y y tramábamos un plan para desenmascarar al idiota , conseguimos muchas pro no eran para convencer a mi madre , así que le seguimos en escondida cundo el se iba, logre captar una conversación de el , con un amigo diciendo que cuando se case le robara el dinero y la casa a mi madre y la botara junto con nosotros a la calle
cundo lo capte todo , me iba ir pero me vio y me empezó a perseguir hasta la casa , ya dentro de la casa oculte el celular para que no lo encontrara , cuando el llego el me llamo gritando , baje para confrontarlo el empezó a gritarme y me amenazo deque si dijera algo le haría algo a mi madre , obvio que no le creí , le dije :
Yo: Hale algo y te juro que yo te haré la vida miserable
EK: Quiero ver eso niñato a ver si puedes
EN eso viene mi hermano y mi hermana a ayudarme
HM: Mejor por que no te vas y nos dejas en paz erick
H: Vete si no quier que llamemos a la policía por amenaza a un niño
EK: Ya estoy arto
En eso se quería abalanzar a mi hermana en entonces mi hermano la protege y yo con un palo que estaba cerca en ese momento le pego en la espalda
El ya enojado se voltea hacia mi y me golpea , cuando en ese momento aparece mi mama junto con mi tía y abuela y lo ven , mi madre le grita :
M: Que te ocurre por que les pegas a mis hijos
EK: Tus hijos son unos malcriados en especial tu hija que es una puta tremenda
En eso mi mama deja sus compras al suelo y e dirige hacia el
El esperaba un abrazo y con una victoria, pero lo que recibió fue un agarre y un lanzamiento fuerte al piso en ese momento mi mama se acerca y le dice que nadie golpea sus hijos y llama su hijita puta entonces lo patea hasta la salida y lo vota a la calle .
El ya enojado dice que volverá , mi mama cerro la puerta y nos abrazo pidiendo disculpas , le dijimos que no había d que disculparse ya que voto a ese idiota le mostré la grabación y ella supo que el era un idiota. la mañana siguiente mi abuelo vino de su viaje y nos dijo que cuando llego vio a una persona que quería romper las ventanas y echarles spray , el al verlo le grito que si lo hace habrá problemas , el se creyó mucho ya que tenia un bate pero , lo que no sabia es que el aunque este a sus edades puede vencerlo, al final contó que le quito 3 dientes y le rompió el brazo , y entonces se fue , le dijimos quien era la persona que acaba de golpear mi abuelo, el se rió , nos dijo que le rompió el brazo al escucharle decir que su hija ( mi madre ) era una puta.
Al final no lo volví a ver, mis hermanos y yo entramos a clases de karate , pero solo mi hermano yo entramos aparte a clases de boxeo ya que o queríamos que ocurriera o mismo otra vez.Fin
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2020.09.16 18:38 SnowMacaron MADRE CON DERECHO INTENTA QUITARLE SU PERRITO A UN ANCIANO

esta es mi 2da publicacion de reddit, esto me acaba de pasar hace 30 min y quiero decirlo
io: otaku de la raza demoniaca ssj ok no :v
karen: vieja pta
anciano: el abuelito
policia pto: pp
guardia weno:gw
yo fui con mi papa a comprar los viveres, despues de 1 hr ya habiamos terminado entonces nos subimos a la micro(el transporte publico) entonces despues de 3 o 4 paradas el abuelito subio, la micro estaba llena, yo le cedi mi puesto ya que soy un joven de 14 y el un abuelito de 87, entonces me fije que tenia un perrito salchicha (cachorrito) el me agradece y se sienta y pone a *salchi* en sus piernas, en un lapso de tiempo muy corto se sube la vieja pta, entonces ella ve a TODOS absulatemente TODOS y adivinen a cual pidio asiento, bien echo se lo pidio al abuelito, el se nego ya que ella no poseia ninguna discapacidad y habia mas asientos, entonces ella empieza a hacer una muy ridicula escena, yo ya molesto ya que notaba que al abuelito estaba sediendo, voy y le digo, disculpe deje al pobre abuelo y quedese parada, no creo que ahora nadie va querer darte su asiento, entonces ella me ignora y ve a salchi, ella exclama ¡¡¡AHORA POR HACERME PERDER EL TIEMPO ME DARA SU PERRO Y SU ASIENTO!!! ¡¡¡AHORA!!! yo ya harto le respondo, OIGA SI SIGUE ASI, LLAMARE A LA POLICIA POR PERTURBAR LA PAZ, ella coje el perro y tira al abuelito al suelo, yo ya la iba a abofetear, pero me dio la sorpresa deque el abuelito se paro con difilcultad y le pega un zape en su cabeza,ella empieza a gritar¡¡¡AY AYUDA AYUDA, ESTE VIEJO PEDORRO ME INTENTA VI0LAR!!! yo le dije, ya llame a la policia, les dire los multiples delitos que ha cometido, ella se calma y la dejo como una amenaza (no la habia llamado) al abrir la puerta ella agarra a salchi y intenta escapar, yo le puse el pie y se fue de hocico, un desconocido llamo a la policia,el conductor cerro las puertas y no se movio del sitio hasta que llega la policia, al llegar ella dijo: ¡¡¡ALFIN, OFICIAL ESTOS SALVAJES ME INTENTARON VI0LAR, INTENTE ESCAPAR Y ME AGREDIERON ARRESTEROS Y EXIJO QUE ME DE A SU PERRO!!! el policia pto le creyo sin pedir pruebas o testigos el me inmovilizo al igual que al abuelito, entonces el gw vino y dijo, oiga esto no esta bien, tiene que pedir testigos, el le dice que el no hace su trabajo y que lo dejara trabajar, la vieja pta se alegra y agarra al perro, entonces un desconocido le muestra un video al guardia el se lo muestra a el pp y el se pone blanco, entonces nos quita las esposas, al final la vieja pta fue castigada por: perturbar la paz, intento de asalto, abuso,agresion,y etc alfinal consegui un buen amigo humano eh perruno,
submitted by SnowMacaron to padresconderecho [link] [comments]


2020.08.10 06:46 Nym-333 El "Crimental" del 2020. Reflexiones sobre la película "1984"

"1984" es una película basada en una novela del género distopía, por lo que narra un futuro pesimista que a su vez está condicionado por las ideas del autor en su presente. En estos géneros suele trabajarse una estética lúgubre y desgastada que transmite al espectador una sensación de desesperanza. Llama la atención la poca cantidad de música que hay en la película, las pocas escenas con colores vivos y las imágenes de la ciudad, vestimenta y ambiente de trabajo que recuerdan a los campos de concentración Nazis. La trama nos muestra uno de los problemas más comunes de la contemporaneidad; el sujeto.
Desde el un primer momento, nos muestran una sociedad disciplinaria, en la que sus individuos tienen una serie de hábitos que son por su propio bien. En esta sociedad vemos aplicado el pensamiento de Michel Focoault, donde sociedades fundamentadas en disciplina, vigilar y castigar, se convierten en sociedades de control. A parte de describir una sociedad disciplinaria, en la que los individuos adoptan estas conductas voluntariamente, nos muestra el control a través del odio y el miedo. Les enseñan a temerle a una guerra eterna y a odiar a los enemigos de su país y de la sociedad en que viven (como lo son otras naciones o los llamados proles dentro de su propio territorio).
Este modelo de sociedad avanza rápidamente, y aunque es abiertamente represiva y tiene un amplio sistema de cámaras y vigías que obligan a las personas a comportarse, son conscientes de una gran amenaza; la individualidad, el libre albedrío y la opinión propia. Es por esto por lo que adoptan medidas para combatir esta amenaza, tratando de crimental a cualquier pensamiento que no este acorde con las ideas de este gobierno. También se ven alteraciones del lenguaje, tanto en la creación de palabras nuevas como en la prohibición de algunas de ellas. El objetivo de este último mecanismo es tratar de borrar algunos conceptos poco convenientes y entorpecer el lenguaje, a través del cuál se pueden comunicar las ideas. En este sentido, la película nos muestra la pérdida de la individualidad y la identidad, y como el protagonista encuentra un espacio de libertad y esperanza dentro de sus propios pensamientos. A lo largo de la película, el protagonista empieza a caer en un elaborado plan para encontrar a estos crimentales. A pesar de que son peligrosos para el régimen y este tiene mucho poder, no basta con identificarlos y deshacerse de ellos. El proceso que utilizan es el de exponer su individualidad para luego destruirla, junto con todas sus creencias, de manera que los individuos realmente adopten las creencias del régimen y teman volver a pensar por si mismos.
Aunque este escenario se ve distante a nuestra sociedad actual, yo encuentro algunas similitudes. A mi parecer, en los últimos años se ha ido gestando una opinión pública universal, que no permite personas que opinen de manera contraria. Se ha formado una sociedad donde debemos ser políticamente correctos y convencernos deque estamos de acuerdo con algunas cosas que no necesariamente van con nuestras creencias y con nuestra identidad. Esto ha generado unos paradigmas de identidad y conjuntos de creencias muy evidentes, como, por ejemplo, que los centenials (jóvenes) somos de extrema izquierda y que los boomers (adultos) son de extrema derecha. Estas brechas no solo son generacionales, también socio-económicas y culturales, dando como resultado que determinados grupos se adhieren a estos paradigmas y pierden la oportunidad de buscar su identidad por sus propias creencias e intereses. El resultado de estos paradigmas, sean reales o no, es una totalitarización de la opinión, en la que un individuo que sobresale por ser diferente a lo que se supone que tiene que ser, no pertenece a dicho grupo. Y esto se convierte en un atentado contra la identidad individual. El temor detrás de esta libertad que en algún momento este individuo que es diferente pueda infringir los derechos de otra persona. Este punto es el más importante de este análisis, ya que, tal como se ve en la película, el crimen en cuestión no era haber robado comida del partido, haber tenido sexo o haber vivido en una habitación que, hasta donde ellos pensaban, no estaba vigilada. El crimen por el que fueron castigados fue el libre albedrío y tener pensamientos que van en contra del régimen. El castigo de Winston fue renunciar a la libertad de decir " 2+2 = 4 " y a su amor por Julia, cosas que lo hacían ser él mismo como individuo. En esta sociedad actual se ve esa imposibilidad y algunas personas están obligadas a aceptar opiniones y situaciones con las que no están de acuerdo.
Desde mi perspectiva, la individualidad es un derecho, y la construcción de identidad, creencias y principios es un proceso personal y completamente legítimo. Sin embargo, como todos los derechos, no puede ejercerse sin empatía y consciencia de los derechos de los demás. En conclusión, mientras un pensamiento no se convierte en acción, sigue siendo un pensamiento libre dentro de cada ser humano, o fuera de él si es expresado a través del lenguaje, y cada quien tiene derecho a crear una identidad a partir de él.
submitted by Nym-333 to CineClub [link] [comments]


2020.08.08 01:42 Dummyaccount7 Storing Variadic Class in Container, Template Specification?

Hey there!
To begin, I wanted to create a class that holds a function, then holds its arguments. The class has a member function call() that "triggers" the function to be executed with the arguments held in the class.
For this purpose I created a tuple, and used a generic template to hold the function (Ive cut out some comments and misc code that don't matter to the example):

template
class funcobject{
Func function;
std::tuple tup;
public:
auto call(){return std::apply(this->function,this->tup);}
funcobject (Func arg1, std::tuple arg2){this->function=arg1,this->tup=arg2;}
funcobject(Func arg1,T... arg2) {
this->function=arg1;
this->tup=std::make_tuple(arg2...);
}};
This works for me, and I can perform the class's intention when they're written out normally, however I'm struggling with putting them in a container such that they can be operated on en-masse with functions or for-loops.
I began with std::deque but since the objects are templated, deque can't accept them....generically like this.
Then I did research on how to pass types into a container, in a manner of std::pair, such that a class or function could take the any's and reconstruct the funcobj's using the types provided, all at runtime. This failed because I couldn't find a way to take std::any::type, which returns the type held by the object, into a proper typename that could be used, instead of its type_info char* equivalent that the function returns.
Then I attempted to create a child class that initializes the funcobject, intending to pass the child class into my functions and containers, ie:
template
struct menuobject : public funcobject{
int test;
menuobject(int arg1,funcobject arg2):funcobject(arg2){
this->test=arg1;
};};
But this fails, with the error:
C2512 'funcobject': no appropriate default constructor available
C2614 'menuobjectte': illegal member initialization: 'funcobject' is not a base or member
When I try to write a copy constructor:
funcobject(funcobject supplied) { //also done this with move references
this->function = supplied.function;
this->tup = supplied.tup;}
I get:
C2652 'funcobject': illegal copy constructor: first parameter must not be a 'funcobject'

FINALLY, I tried making a container of empty funcobj's, then going in and std::tuple_cat'ting each of its tup members, since tuple_cat changes the of the tuple, but that didn't work either.
So at this point I'm quite flabbergasted on how to pull this off. I don't know much about variadic templates, or templated classes in general, but I seem to have some trouble understanding how to "Pass" things that require to other classes, functions, etc.
I wouldn't be surprised if there's a simple solution out there, but any help with any of my potential fixes would be useful!
Again, the point is to have something like...
std::deque deq;
for (auto& it: deq){it.call();}
As well as being able to pass a container of funcobjects into a function to say, display their results, or cout their members, or combine them with another class that contains a std::string prompt for each of their functions, etc.
I would be happy to provide any additional details-- I'm using Visual Studio 16.7 (the most recent version as of the time of posting, C++20 std::latest).

Edit: I'm experimenting with std::bind as I write this. I've gotten bind to effectively recreate the class, but I see no way to then store the bind OBJECTS ie std::deque (or whatever the bind objects are called) that are created, similarly to how I can't store the funcobjects
submitted by Dummyaccount7 to cpp_questions [link] [comments]


2020.07.29 14:14 JauneSiriusWhut Hypercar/Extreme exotic specials!

This list contains all hypercars or rare cars that are not featured in other special lists. I know some of them are missing, but later on for instance a list of all special McLarens will be setup, including the P1s. If you have some suggestions, feel free to comment!

Alfa Romeo 8C
Marseille - 2008 - Black
Knokke-Heist - 2009 - Black
Amsterdam - 2009 - Black
Toyko - 2009 - Covered
Beverly Hills - 2011 - Red
Corseaux - 2014 - Red
Atlanta - 2014 - Red
Yokohama - 2017 - Black (Probably garage, but too cool to leave out!)
Farnham - 2017 - Red
Tokyo - 2018 - Yellow
Alfa Romeo 8C Spider
London - 2012 - Black

Bugatti EB110SS
London - 2015 - Black
Bugatti Veyron
London - 2008 - Black
Los Angeles - 2011 - Black/Red
Chicago - 2011 - Black/Blue
Moscow - 2011 - Black/Grey
Zürich - 2013 - Black
Miami Beach - 2014 - Black/Red
Cannes - 2014 - Black
Roquebrune-Cap-Martin - 2014 - Red/White
London - 2016 - Black/Blue
Denver - 2017 - Black
London - 2017 - Black/White
Los Angeles - 2017 - Black/Yellow
Cap d'Ail - 2019 - France
Sunny Isles Beach - Covered
Bugatti Veyron Grand Sport
London - 2014 - Black/Gold
Paris - 2014 - Blue
London - 2015 - Red/White
Dubai - 2016 - Black/Chrome
Bugatti Veyron Grand Sport L'Or Blanc
Paris - 2015 - Blue/White
Bugatti Veyron Status Design
Moscow - 2012 - Black/Chrome
Bugatti Veyron SuperSports
Dubai - 2014 - White/Blue
Beverly Hills - 2015 - White
Cannes - 2016 - Black (car detailer)
Bugatti Veyron Grand Sport Vitesse
Beverly Hills - 2015 - Brown (pics deleted)
London - 2017 - Black/White
Bugatti Chiron
London - 2017 - Black/White
Vaughan - Red
Orlando - 2018 - Red
Newport Beach - 2020 - Black

Koenigsegg CCR
Sydney - 2014 - Black
Koenigsegg CCX
London - 2008 - White
Tokyo - 2020 - White
Koenigsegg Agera S
Singapore - 2016 - Blue
Koenigsegg Agera RS
Cannes - 2016 - Black

Lexus LFA
Tokyo - 2012 - Black
Vancouver - 2015 - White
Beverly Hills - 2015 - White
Los Angeles - 2016 - Black
Dubai - 2016 - White
New York City - 2018 - White
Singapore - 2019 - Orange
Lexus LFA Nürburgring Edition
New York City - 2018 - Red

Morgan Aero SS
London - 2016 - Black
London - 2017 - Grey
Morgan Aeromax
London - 2017 - Black

Pagani Zonda F
Malaga - 2011 - Black
Singapore - 2013 - Grey
Wartau - 2014 - Black
Singapore - 2019 - Covered
London - 2019 - Yellow
Pagani Huayra
London - 2016 - Blue
Cannes - 2016 - Blue
Tokyo - 2016 - Brown
Newport Beach - 2017 - White
Pagani Huayra BC
Miami Beach - 2018 - Red
London - 2019 - Black (pics deleted)
Pagani Huayra Lampo
Orange - 2019 - Forte dei Marmi

Spyker C8
Newport Beach - 2011 - Black
Los Angeles - 2019 - Covered

W Motors Lykan Fenyr SS
London - 2019 - White

Wiesmann MF-3 Roadster
Neuchatel - 2014 - Grey
Moscow - 2016 - Blue
submitted by JauneSiriusWhut to StreetviewCarSpotting [link] [comments]


2020.07.26 07:34 TheRXP22 Madre Con Derecho me intenta sacar de la piscina por incomodar a su bebe

Antes de empezar, Este es mi primer post que hago aquí, quiero aclarar que esto no lleva tanto que paso, pero bueno, Los Integrantes en esta historia son:
Yo: Pues yo
MD: Madre con derecho
PA: Personal de la alberca

Yo y mi familia fuimos de vacaciones a la playa, donde tenemos un departamento en un edificio de condominios, Este tiene alberca, gimnasio, Salida a la playa etc. Ese mismo día, habíamos decidido ir a la alberca para relajarnos ya que habíamos hecho un viaje algo cansado.
Como solo se permitía Traje de baño, mi short solo cumplía con los requisitos, al principio me dio algo de pena ya que tengo Sobrepeso, Pero al final me metí. No llevaba mas de cinco minutos en la piscina cuando esta madre con derecho se acerca y dice:
MD: OYE, No deberías de estar así en la piscina porque incomodas a mi bebe ( su niño tenia alrededor de 12 años)
Yo: (Un poco Nervioso) Disculpe señora, pero en que la incomodo?
MD: NO VES, ERES DEMASIADO ASQUEROSO CON ESE CUERPO
Yo: Disculpe pero mi tener sobrepeso no impide meterme en la alberca, ya que no hay ninguna regla que diga eso.
MD: Pero A MI BEBE le incomoda, ASÍ QUE SALTE DE LA PISCINA O SINO LLAMARE A LA SEGURIDAD
En estos momentos ya toda la gente nos haba empezado a poner atención, por mi fortuna, Fueron por mi lado, Por lo que decidí no salirme, hasta que karen llamo al de seguridad y Este viene Por lo que karen dice:
MD: Este Gordo Intento Violar a mi hijo, así que exiguo que lo saquen de la piscina
PA: Eso es cierto chico?
Yo: Claro que no, primero esta señora me dijo que me saliera porque incomodaba a su hijo por mis problemas de sobrepeso, Y no lo hice porque no hay ninguna regla que establezca que la gente con sobrepeso no se le permite el acceso a la piscina. Por lo que ignore a esta mujer. Toda la gente alrededor vio esto, y si quiere también puede ver las cámaras de seguridad para que vea que ni siquiera me le acerque al hijo de esta loca.

En estos momentos Karen se pone pálida y intenta convencer al guardia de que no chocara las cámaras por lo que este descarta cualquier idea en contra de mi y dice:

PA: Señora, la que se tiene que salir aquí es usted, debido a que, ya se comprobó la verdad, y usted acuso de algo muy fuerte a este chico, por lo tanto, Deje en paz a este joven o de lo contrario se le vetara temporalmente de la piscina por perturbar a los demás, y acusar falsamente a alguien mas de algo muy fuerte.
MD sale corriendo con su hijo antes deque el guardia digiera mas cosas, fue gracioso ya que ella, me digo asqueroso cuando ella pesaba fácil unos 170 kilos y media alrededor de unos 1.60 metros, una mama hipopótamo a comparación de mi sobrepeso de solo 10 kilos
Gracias, por tu tiempo y espero que dejes unos comentarios :)
submitted by TheRXP22 to padresconderecho [link] [comments]


2020.03.14 12:37 FutileCheese28 The most efficient way to solve N queens with breadth first search

Hi,
I have started implementing the Nqueens problem using BFS but my code below is only allowing me to find solutions upto N=16 which takes almost 8 hours. After that, my computer rans our of memory and kills the script. How can I improve this? I want to at least solve it for N=20 in a decent time. Also, it has to be by using BFS because it's an assignment :) Just a tip to the right direction would help a lot. Thank you!
from collections import deque def valid(state, new_queen): for col, row in enumerate(state): if abs(row - new_queen) == abs(col - len(state)) or\ new_queen in state: return False return True size = 8 queue = deque((queen_pos,) for queen_pos in range(size)) while queue: board_state = queue.popleft() if len(board_state) == size: print('solution:', board_state) continue for queen_pos in range(size): if not valid(board_state, queen_pos): continue next_state = board_state + (queen_pos,) queue.append(next_state) 
submitted by FutileCheese28 to learnpython [link] [comments]


2019.12.12 18:43 Evirua Sequence containers use case

In Scott Meyers' "Effective STL", he says the following:
Do you need to be able to insert a new element at an arbitrary position in the container?If so, you need a sequence container: associative containers won't do.
The standard defines a sequence container as a container that stores objects of the same type in a linear arrangement. And lists them as: basic_string, array, vector, deque, forward_list, list. All but the latter two are contiguous memory containers, so why is S.Meyers advising them over node-based containers when element insertion is involved? Doesn't that come at the cost of possibly shifting whole sequences of elements to accomodate insertion & deletion, when node-based containers avoid just that? But he specifically says "associative containers won't do". I'm confused.
submitted by Evirua to cpp_questions [link] [comments]


2019.12.01 16:11 PM_Me_Python3_Tips [Python] Various tips from my PMs

After a recent AskReddit thread I received random tips for Python with people curious as to what I had received. After PMing the mods and getting the go ahead I've decided to post the tips. Most of these go over my head.
These are just the PMs, there were plenty of other comments as replies to this comment. There are also a few in this thread too.
You can have a else block for fowhile loop that gets executed if your loop does NOT get terminated by a break statement within that loop. Super helpful.
Mypy does gradual type checking so you can make sure you don't put a string where an int is supposed to go.
2to3 is very useful when porting python2 code to python3
Ternary operators
https://book.pythontips.com/en/latest/ternary_operators.html
Idle is the best IDE for python3.
If you zip two different length lists, it'll stop returning tuples once one list runs out of items. Don't do it.
In Python, mutable values are passed to functions by value, while immutable ones are passed by reference.
Black your code
Don‘t forget about list and dict comprehensions, they are fucking lit.
There is a suppress context in contextlib that lets you catch/pass exceptions:
with contextlib.suppress(KeyError): my_dict["foo"] 
Use deque instead of list if you're going to be adding and/or removing things from the ends very often.
It took me a pretty long time to figure out that the function urlopen() from urllib changed from being in the base urllib package in Python2, to being in urllib3.requests in Python3.
It took me even longer to figure out that the package ‘Requests’ is better than urllib in every way (although it isn’t included in base Python I don’t think).
Requests is great for fetching a website’s HTML. You can then parse and search it easily using ‘BeautifulSoup4’ (I recommend the lxml parser). You can use bs4 to search the HTML and return an array of a certain element/tag. Super useful.
Turtles suck. Turtles can go fuck themselves. Don't use Turtles.
https://github.com/ajalt/fuckitpy/blob/masteREADME.md
Perhaps you are already familiar, if not, however, then fuckit.
import this
To view the Zen of python. new python programmers tend to write something that is cobbled together and works, but lacking elegance that makes python truly special.
Iteration in python can get ugly with a ton for loops nested even if u only need to go through things once. Lookat generators aka infinite iterators. You've used them b4: the range function is actually a generator.
def countdown(num): for i in range num: print('printing', i) yield i >>> for num in countdown(200): ... print(200 - num) 
This is a bad example, but u get the point. Generators spit out values which can only be consumed once, but also don't take up space. This is bc they are lazy.
In a function header you can add * as a parameter to force all following parameters to be passed as keyword arguments. Example:
def division(number, divisor, *, ignore_zero_division=False): ...
Then division(5, 2, True) won't work, you have to do division(5, 2, ignore_zero_division=True).
Python 3.7 added dataclasses. Now you don’t have to write a long-ass constructor that just sets all the arguments as class members. (e.g. “self.name = name”)
Use jupyter hub and join the python discord! :)
https://discord.gg/python
use concurrent.futures.ThreadPoolExecutor and concurrent.futures.ProcessPoolExecutor instead of threading and multiprocessing libaries. Takes care of a lot of boilerplate and safe handling of processes/threads.
Hey, did you know you can concisely create and manipulate lists using a List Comprehension? ;D
Not really a tip, but a weird interaction: The += operator in Python actually mutates instead of reassignment. So,
a = [1, 2, 3] b = a a += [4] b [1,2,3,4]
As opposed to
a = [1, 2, 3] b = a a = a + [4] b [1,2,3]
As far as I know, this is the only way the += operator is different than just writing out what it supposedly stands for.
Also, here's a genuine tip: If you ever want to write a tuple of length 1, you might have a problem. Suppose I want a tuple just with the number 4 in it.
type( (4) )
Because (4) evaluates to 4 which is obviously an int.
type( (4,))
If you add a comma, python knows that you mean for it to be a tuple.
Not a python3 so much as general python, but this is important.
It’s dumb that ** is used for exponentiation. It makes code harder to read, and no other major language uses that operator.
Python does allow you to operator-overload “^”. You might think you’re clever for turning that into the exponentiation operator. DO NOT DO THIS. The caret operator has lower precedence than the addition operator, and so your order-of-operations will be totally fucked.
Sadly, we are stuck with ** for exponentiation.
tip - if you build websites, check out CherryPy. its a woefully underappreciated framework that blew my socks off!
Let's say you have an iterable x
You can create an iterator of it with iter(x)
You can create N references to the same iterator with [iter(x)] * x
Hence you can get tuples of N elements of x with zip(*[iter(x)] * N)
you probably already know this but remember to use functions and classes so your code is organised, easily readable and code isn't unnecessarily repeated.
flask is amazing for python powered web dev.
https://realpython.com/python-type-checking/
It almost makes python fun again.
No python tips I have can live up to the things my old roommate would figure out, such as this:
https://www.reddit.com/shittyprogramming/comments/cmdsno/how_to_do_autoimports_in_python/
In order to make your code more concise if you optimize your if statements. So instead of doing
if cond: stuff_if_true else: stuff_if_false 
you can do
(lambda : stuff_if_false, lambda : stuff_if_true)[cond]() 
which is much better.
You may have already heard this one.
>>> mylist = [[1,2,3],[4,5,6]] >>> transposed = list(zip(*mylist)) >>> transposed [(1, 4), (2, 5), (3, 6)] 
Make sure you're running the latest version (and the right one). I spent at least an hour and a half yesterday trying to get tensorflow working cause I was on python 32 bit. Good luck with your programming endeavours!
It's fairly common knowledge that this works:
def add_n(n): def adder(x): return x + n return adder add_3 = add_n(3) print(add_3(2)) # prints 5 
but you can do the same thing with classes!
def repeater(n): class Repeater: def __init__(self, saying): self.saying = saying def say(self): for _ in range(n): print(self.saying) return Repeater Threepeater = repeater(3) threepeating_greeter = Threepeater("heya!") threepeating_greater.say() # prints the message 3 times 
u can declare return type, good for readability,
def foo() -> None:
submitted by PM_Me_Python3_Tips to learnprogramming [link] [comments]


2019.11.23 17:15 stroke_bot choppered poorliness gazeboes

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turally antagonistically enshelter micromyelia galactose woolier spheroidicity miter~~flower freibergite cancerophobia gimmals,
yakked musicographer ans "TypeError"
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2019.11.09 12:14 blelbach 2019-11 Belfast ISO C++ Committee Trip Report — Started Processing Feedback on the C++20 Committee Draft; ABI Review Group Formed

The ISO C++ Committee met in Belfast 🇬🇧 last week to start reviewing and responding to the National Body comments on the Committee Draft (CD) of the next International Standard (IS), C++20. The Committee Draft is like a beta release of the standard, collecting National Body comments is beta testing or code review, and responding to them is akin to bug fixes.
At the next meeting in Prague 🇨🇿, we'll respond to their comments, and then publish the C++20 International Standard at the February 2020 meeting in Prague.
 
This week, we made the following changes and additions to the C++20 draft:
 
Importantly, a committee member (Vincent Reverdy) constructed this histogram of algorithm name lengths in the standard library.
 
The following notable features are in C++20:
 
C++20, the most impactful revision of C++ in a decade, is nearly done. Our 3-year release cycle is paying off.

ABI Review Group Formed

Over the past few years, there's been a lot of discussion on the committee about ABI stability and our priorities; specifically, do we prioritize performance over stability (as we like to think we do) or stability over performance (which is what we do in practice). Today, we generally try to avoid making breaking changes, although we are interested in language features like epochs that may make it easier for us to fix our mistakes.
Often times, it's difficult for authors to identify when their proposal will introduce breaking changes, especially ABI breaking changes. So, we've decided to create an ABI Review Group to look at the impact that proposals will have on ABI and, when possible, what alternative approaches or changes might introducing ABI breaks.

The Great Rechairing

Since the last meeting, there's been a number of changes in leadership in the committee. We regularly rotate chairships on the committee; chairing is a really tough job, and no one can do it forever. A big thanks to all the outgoing chairs for all their hard work, and good luck to all the new chairs, who are:
  • JF Bastien (jfbastien), Evolution (EWG) Chair.
  • Hana Dusíková (hanickadot), Reflection (SG7) Chair.
  • David Stone (david-stone), Modules (SG2) Chair and Evolution (EWG) Vice Chair.
  • Jeff Synder (je4d), Networking (SG4) Chair.
  • Lisa Lippincott, Numerics (SG6) Chair.
  • Botond Ballo, Evolution Incubator (EWGI) Chair.
  • Erich Keane (ErichKeane), Evolution Incubator (SG17) Assistant Chair.
  • David Vandevoorde, ABI Review Group Chair
 

Language Progress

Evolution Working Group Incubator (EWGI) Progress

EWGI met for two and a half days this week, spending this time reviewing 17 papers in an attempt to get them better prepared for a trip to Evolution Working Group. While some were short and simple Reserving Attribute Names for Future Use, others ended up being quite a bit more time (and mind!) consuming. Some of the more interesting papers discussed are:

Evolution Working Group (EWG) Progress

The Evolution Working Group Looked at about ~100 Nation Body comments, about half of which were for modules
We saw several coroutines comments, most of which were rejected. A comment to make unhandled_exception in the promise type of coroutine optional was sent back for further analysis.
We changed non-type template parameters (NTTPs) to remove the requirement for strong structural equality, instead adopting a model where types can be used as NTTPs if all members and bases are public.
 

Library Progress

Library Evolution Working Group Incubator (LEWGI) Progress

This was our longest meeting ever - Monday through Thursday and half of Friday. 20 papers were reviewed, including a number of big features:

Library Evolution Working Group (LEWG) Progress

LEWG spent nearly the entire meeting reviewing and processing National Body comments on the design and correctness of the standard library in C++20. Approximately 130 such comments were in our queue over the course of the week, and all have been processed.
One important block of comments dealt with fixing up and polishing the concepts provided by the library, and harmonizing the interoperability of ranges.
Other notable improvements:
There was little time for C++23 work, but LEWG managed to look at a few Executor related papers, especially the latest revision of the Unified Executors proposal, which will be one of the first orders of business over the next few meetings.

Library Wording Group (LWG) Progress

The Library Wording Group was swamped with eighty NB comments on Monday, with up to another 130 that could be forwarded from the Library Evolution group (and even more from study groups). We spent a lot of time working on processing these, by triaging them, before working out how to solve them. Sometimes we broke from working on NB comments, to address issues with the standard library (which was a request by an NB comment).
Changes we approved include:
We also made a lot of changes to the wording of the standard library (the whole effort is called "Mandating the Standard Library", and was started by the Guidelines for Formulating Library Semantics Specifications). These changes clean up the wording so that it’s simpler, clearly identifies what:
  • Affects overload resolution.
  • Is a compile-time [prepost]condition.
  • Is a run-time [prepost]condition.
  • Users can and cannot do.
 

Concurrency and Parallelism Study Group (SG1) Progress

This week, SG1 focused on finalizing C++20, processing 18 comments on C++20.
The paper "A Unified Executors Proposal for C++" was updated to incorporate the sendereceiver concepts for representing composable, lazily started asynchronous operations and both executor and 'scheduler' concepts for abstracting execution contexts. This design represents the culmination of many, many years of design evolution and we have now, importantly, reached unanimous consensus in SG1 that this design should by adopted and represent the basis for asynchrony and execution going forward.
This is significant progress and a step closer to unblocking the long list of other features dependent on these facilities.
We also reviewed:
 

Modules Study Group (SG2) Progress

SG2 primarily focused on addressing NB comments. There were a handful of technical detail bug fixes. Key issues discussed include:
  • We approved dynamic initialization order in modules which addressing a long-standing “fiasco” in C++. It is primarily intended to ensure that we didn’t lose the init ordering guarantees currently provided for #included headers (such as ) that would be lost when they were imported, which the compiler is allowed/encouraged to do automatically. However, it will be even more useful with named modules since we will now guarantee that any variables defined in the interface of a named module will be initialized before any code that imports them, even though they are in different translation units.
  • We refined and approved support for fast scanning which should ensure it is possible to write a fast prescanner for efficiently building named modules. It was written by the author of one of those tools and addresses all known impediments. This paper additionally grew to resolve where import and module declarations are allowed to appear.
  • We discussed what to do about local linkage entities in header units (such as std::ios::Init in ). We decided that this needs to be resolved for C++20, and we'll see a paper for it in Prague.
  • We rejected all proposed changes to named module naming, including:
    • We decided to continue to allow dots in module and partition names (rejecting P1873, accepting P1948.
    • We did not expand the set of characters allowed in module names (rejecting P1876).
    • We decided to not apply special lexing rules around module names (rejecting FR075. This means that you can have whitespace around your .s and :s when spelling module names in code, even though they do not affect the actual module name.
  • We ensured that the vast majority of real-world uses of import and module identifiers in existing code would not be broken in C++20, including a particularly amusing import.module.get(); line.
  • We decided to remove implicit inline for member functions defined in the definition of a class within the purview of a named module.
  • We resolved quite a few other NB comments fixing modules wording bugs.
 

Networking Study Group (SG4) Progress

SG4 discussed & approved design of Networking Technical Specification improvements related to: - completion tokens, - executors and - dynamic buffers
We also had an initial discussion about whether & how secure networking (i.e. TLS/DTLS) should be supported in C++. The result was that we will aim to include secure networking in C++23, but that we will ship networking support without secure networking if it is not ready in time for C++23.
 

Numerics Study Group (SG6) Progress

We met a few times this week, sometimes jointly with the Library Evolution Incubator, working on a few major numerics topics:
For awhile, we've been discussing putting together a proposed Numerics Technical Specification. At this meeting, we took the first steps towards that; approximately 10 papers intended for this numerics library were combined into one paper. This will allow us to look at all the components of this library, resolve inconsistencies, and combine overlapping functionality when possible. Some of that work has already begun.
 

Compile-Time Programming Study Group (SG7) Progress

This week, we discussed the current state of reflection in the two existing implementations (Clang and EDG). We discussed support for unicode identifiers and reflection over user-defined attributes.
We had an interesting discussion about the programming model for compile-time side effects, (error reporting, asserts, and mutable variables). We encouraged further work on constexpr arguments.
The Reflection group also discussed a paper for better runtime polymorphism and asked the author to look for library solutions using reflection instead of creating new language features. We encouraged the author of a proposal for language support for class layout control to choose a more programmatic solution.
We discussed some recent changes to std::embed, and liked the direction. We would like to explore a more generalized solution to constexpr I/O. We expressed some concerns over security and toolability. We believe the feature should provide an easily scannable list of resources that can be opened by std::embed.

Feature Test Study Group (SG10) Progress

The Feature Test Study Group met this week, and worked on the following:
  • Added missing feature test macros.
  • Feature test macros for freestanding.
  • 36 new feature test macros.
  • Will now add feature test macros for major library features that add constexpr, otherwise each header gets a macro.
We have a standing document that lists all the feature test macros.
 

Undefined Behavior Study Group (SG12)/Vulnerabilities Working Group (WG23) Progress

The Undefined Behavior Study Group once again held a joint session with the Vulnerabilities Working Group (WG23).
We met discussed undefined behavior in the preprocessor this week. Our plan is to file some issues for this and resolve them for C++23, and hopefully backport the fixes to C++20 via a defect report.
 

Human Machine Interface and Input/Output Study Group (SG13) Progress

  • std::web_view: We looked at an update to the proposal, and provided feedback. We encourage the author to provide an update for a future meeting addressing these comments.
  • 2D Graphics: Presentation of the new appendices responding to feedback given earlier and some discussion about this
  • Audio: The paper looked at six main use cases. During discussion we identified that one use case could be subdivided (and one should be, for the future). We polled each use case for whether it was ‘critical’; i.e. it must be addressed in the first version of an eventual audio TS. This provided some useful feedback to the audio proposal paper authors.
 

Tooling Study Group (SG15) Progress

The Tooling Study Group met on Friday and reviewed four papers.
Tooling continues to make progress towards producing a Technical Report supporting the modules ecosystem so that compilers, build systems, and other tools will be able to cooperate on C++20 modules.
 

Unicode and Text Study Group (SG16) Progress

The Unicode and Text Study Group provided guidance on 7 NB comments with 4 associated papers and reviewed an additional 8 papers.
We recommended that std::format field widths be measured in units of character display width so as to enable proper alignment of Unicode text in terminals. LEWG accepted our guidance and approved the change for C++20. Next stop is LWG approval. We think this change will be much appreciated and are grateful to the paper author for the great work he did demonstrating the possibilities! (P1868).
We also replaced the {n} format specifier of floating point numbers by a generalized {L} locale specifier applied to more types and more consistently. This enables std::format to replace more uses of printf than was previously possible. This change sailed straight through LEWG and LWG and will be in C++20! (P1892).
Another tweak to std::format was the subject of an NB comment and will benefit support for right-to-left (RTL) languages. As previously specified, std::format would have been required to align fields specified with the < specifier on the left side of a field when formatting RTL text, but that isn’t the desired behavior (and would have been very challenging to implement!). Thanks to a sharp eyed new committee member for spotting this issue and providing compelling demonstration of the desired behavior! This change has also been approved by LEWG and LWG for C++20, but won’t be voted in until the next meeting.
We recommended to accept an NB comment regarding the use of questionable characters such as Left-To-Right modifiers, Right-To-Left modifiers, Zero-Width-Joiners and other control characters, with a proposed resolution to further restrict permitted identifiers according to Unicode Standard Annex #31 - Identifier and Pattern Syntax. This was forwarded to the Evolution Working Group, which decided not to apply it directly to C++ 20 at this late stage, but will consider applying it as a defect resolution against the next, and earlier, standards.
Consistent use of terminology is essential to avoid miscommunication, but the standard has not yet adopted modern text processing terminology and that sometimes leaves us struggling to understand each other. We were therefore grateful to review standard terminology for execution character set encodings and provide encouragement to continue this endeavor by refining the proposed terms and adding a few more.
Speaking of naming things, we also forwarded Naming Text Encodings to Demystify Them to the Library Evolution Working Group. This paper proposes taking the guesswork out of figuring out which encoding is used for string literals or for the run-time locale dependent character encodings by providing a simple interface to query these encodings.
We also discussed locale aspects and the possibility of formatting physical unit quantities and symbols using fancy characters outside the basic source character set. This discussion made it clear why std::format being locale independent by default is such a good choice. We came away with homework assignments to think more about how to handle localization within the standard.
Finally, we reviewed a paper proposing enhancement of std::regex. While we’re appreciative of and quite impressed by the author’s work, we find ourselves reluctant to invest in std::regex at this time given well established concerns about performance. Additionally, since proper handling of Unicode regular expressions depends on Unicode character properties, it may be prudent for us to address general support for the Unicode character database before tackling this.
All in all, it was a good week for SG16. This was our first time contributing to resolution of NB comments and it was a great experience being included in this part of the process!
 

Education Study Group (SG20) Progress

SG20 met for a day to continue discussing the formation of curriculum guidelines. We are creating a project plan that aims to have a Standing Document for isocpp.org at the end of 2020. We agreed for guidelines that encourage teaching patterns that:
  • Are iterative and incremental.
  • Focus on consumption, then production.
  • Are audience-appropriate
  • Are driven by use-cases.
  • Have actionable learning objectives.
We have decided on a modular-based teaching approach, with multiple topics per module. These modules will be accompanied by outcomes for curriculum designers ("An Instructor Should Be Able To") and student outcomes ("A Student Should Be Able To") that are action-driven and measurable. They will include what is in scope and what is not. The topics will include an audience table and dependencies on other subjects.
The idea is that we are not prescribing: a curriculum designer will get food for thought; but they should pick their own journey and choose examples and exercises from their own experiences.
 

Contracts Study Group (SG21) Progress

We had an initial conversation about the scope for contracts in the standard (e.g., should an assumption facility be pursued separately from other capabilities). We’re anticipating papers to discuss at future meetings covering use cases, experience with past systems, and technical proposals.
 

C++ Release Schedule

NOTE: This is a plan not a promise. Treat it as speculative and tentative. See P1000 for the latest plan.
  • IS = International Standard. The C++ programming language. C++11, C++14, C++17, etc.
  • TS = Technical Specification. "Feature branches" available on some but not all implementations. Coroutines TS v1, Modules TS v1, etc.
  • CD = Committee Draft. A draft of an IS/TS that is sent out to national standards bodies for review and feedback ("beta testing").
Meeting Location Objective
2018 Summer Meeting Rapperswil 🇨🇭 Design major C++20 features.
2018 Summer LWG Meeting Chicago 🇺🇸 Work on wording for C++20 features.
2018 Fall EWG Modules Meeting Seattle 🇺🇸 Design modules for C++20.
2018 Fall LEWG/SG1 Executors Meeting Seattle 🇺🇸 Design executors for C++20.
2018 Fall Meeting San Diego 🇺🇸 C++20 major language feature freeze.
2019 Spring Meeting Kona 🇺🇸 C++20 feature freeze. C++20 design is feature-complete.
2019 Summer Meeting Cologne 🇩🇪 Complete C++20 CD wording. Start C++20 CD balloting ("beta testing").
2019 Fall Meeting Belfast 🇬🇧 C++20 CD ballot comment resolution ("bug fixes").
2020 Spring Meeting Prague 🇨🇿 C++20 CD ballot comment resolution ("bug fixes"), C++20 completed.
2020 Summer Meeting Varna 🇧🇬 First meeting of C++23.
2020 Fall Meeting New York 🇺🇸 Design major C++23 features.
2021 Winter Meeting Kona 🇺🇸 Design major C++23 features.
2021 Summer Meeting Montreal 🇨🇦 Design major C++23 features.
2021 Fall Meeting 🗺️ C++23 major language feature freeze.
2022 Spring Meeting Portland 🇺🇸 C++23 feature freeze. C++23 design is feature-complete.
2022 Summer Meeting 🗺️ Complete C++23 CD wording. Start C++23 CD balloting ("beta testing").
2022 Fall Meeting 🗺️ C++23 CD ballot comment resolution ("bug fixes").
2023 Spring Meeting 🗺️ C++23 CD ballot comment resolution ("bug fixes"), C++23 completed.
2023 Summer Meeting 🗺️ First meeting of C++26.
 

Status of Major C++ Feature Development

NOTE: This is a plan not a promise. Treat it as speculative and tentative.
  • IS = International Standard. The C++ programming language. C++11, C++14, C++17, etc.
  • TS = Technical Specification. "Feature branches" available on some but not all implementations. Coroutines TS v1, Modules TS v1, etc.
  • CD = Committee Draft. A draft of an IS/TS that is sent out to national standards bodies for review and feedback ("beta testing").
Changes since last meeting are in bold.
Feature Status Depends On Current Target (Conservative Estimate) Current Target (Optimistic Estimate)
Concepts Concepts TS v1 published and merged into C++20 C++20 C++20
Ranges Ranges TS v1 published and merged into C++20 Concepts C++20 C++20
Modules Merged design approved for C++20 C++20 C++20
Coroutines Coroutines TS v1 published and merged into C++20 C++20 C++20
Executors New compromise design approved for C++23 C++26 C++23
Contracts Moved to Study Group C++26 C++23
Networking Networking TS v1 published Executors C++26 C++23
Reflection Reflection TS v1 published C++26 C++23
Pattern Matching C++26 C++23
 
Last Meeting's Reddit Trip Report.
 
If you have any questions, ask them in this thread!
 
 
blelbach, Tooling (SG15) Chair, Library Evolution Incubator (SG18) Chair
bigcheesegs
c0r3ntin
jfbastien, Evolution (EWG) Chair
arkethos (aka code_report)
vulder
hanickadot, Compile-Time Programming (SG7) Chair
tahonermann, Text and Unicode (SG16) Chair
cjdb-ns, Education (SG20) Lieutenant
nliber
sphere991
tituswinters, Library Evolution (LEWG) Chair
HalFinkel, US National Body (PL22.16) Vice Chair
ErichKeane, Evolution Incubator (SG17) Assistant Chair
sempuki
ckennelly
mathstuf
david-stone, Modules (SG2) Chair and Evolution (EWG) Vice Chair
je4d, Networking (SG4) Chair
FabioFracassi, German National Body Chair
redbeard0531
⋯ and others ⋯
submitted by blelbach to cpp [link] [comments]


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2019.10.25 20:41 madidie Mon histoire étrange

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submitted by madidie to Horreur [link] [comments]


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2019.10.19 10:01 stroke_bot twolegged unsalted streptoneurous condonance

gateau spermathecae pavetta vegetous immen,surability slee**pless fibrosities semipellu^cid osaka untyped chylocauly scratchless matchcoat wisshe windage spirillosis xiphiid^ burstiness steepled ordinant comi.tje~~ causers procapital, hyposensitization androecium slimsier incede dialogic hearts turus unconstricted funniness preadopt.ion. semiduplex epipterous erythrocytoblast vital*ness dia,del`pho
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2019.10.13 19:53 stroke_bot rackwork dermatine infatuatedness endark floriferously unrecorded

pours nascency scalawaggy monoestrous m**etin
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2019.10.07 19:53 stroke_bot patroons aegopodium rile bogbeans

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2019.10.03 10:07 stroke_bot galoch dasiphora gewgawed acology pseudoassociational

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2019.09.17 04:25 stroke_bot armageddon syrt arrows heartshake

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nal redocument
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2019.08.19 22:38 stroke_bot hydrogenization grenado flatteur pinwale grudgefulness reapplicant

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